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Create Your Own Graphic Novel Using Digital Techniques - Softcover

 
9780764134654: Create Your Own Graphic Novel Using Digital Techniques
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The graphic novel, which evolved from comic books, is now one of the publishing industrys fastest-growing media. Meanwhile, the pen, ink, and drawing-board method traditionally used by artists and writers to create graphic novels, is now being superceded by digital illustration and lettering. Perhaps even more revolutionary is the fact that the internet is starting to replace traditional book publishers as an important outlet for distributing graphic novels. From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art. In easy-to-follow steps, the authors demonstrate
  • How to ink and color illustrations using computer software
  • How to create dialogue balloons and fill them with visually satisfying type fonts
  • How to develop a story line and give dimension to the storys characters
  • How to get a finished graphic novel noticed and published
    BR> Approximately 350 dramatic and instructive color illustrations complement the text.
  • "synopsis" may belong to another edition of this title.

    From the Inside Flap:
    (back cover)
    The graphic novel is a rapidly evolving art form that’s gaining more and more respect. In recent years, its dynamic, full-color illustrations and complex, action-packed story lines have grabbed the attention of movie moguls and mainstream publishers—and inspired hordes of budding artists and writers.

    It’s now easier than ever to create your own graphic novel—as this book shows. Time-saving home-computer technology has superseded traditional pen-and-ink techniques, while the Web offers an invaluable source of ideas and advice—and an easy way to present your work to a wider audience.

    Create Your Own Graphic Novel teaches you how to translate your writing and drawing talents into digitally realized artwork in easy-to-follow steps. Better still, every page is presented in graphic novel format—so you’ll have fun while you learn.

    Includes invaluable guidance and professional tips on:
  • Finding inspiration
  • Writing scripts
  • Sharing ideas
  • Sketching characters
  • Arranging panels
  • Coloring artwork
  • Lettering speech balloons
  • Getting your work published

    Mike Chinn has written numerous comic books in a range of styles—from fantasy through horror, to science fiction and superhero. He is the author of Writing and Illustrating the Graphic Novel, also published in North America by Barron’s.

    Chris McLoughlin is a comics industry veteran. His credits include Green Lantern for DC comics, Hunter: The Age of Magic for Vertigo, and Holmes: The Detective Monkey for ‰ditions Carabas.
  • About the Author:
    Mike Chinn has written many comic books in a wide variety of styles, and is a contributing editor to the British Fantasy Society magazine, Dark Horizons.

    Chris McLoughlin has illustrated comic books for more than a decade, completing major assignments of publishers including DC Comics and for Carabus in France.

    "About this title" may belong to another edition of this title.

    • PublisherB E S Pub Co
    • Publication date2006
    • ISBN 10 0764134655
    • ISBN 13 9780764134654
    • BindingPaperback
    • Number of pages160
    • Rating

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    Chinn, Mike; McLoughlin, Chris
    Published by B E S Pub Co (2006)
    ISBN 10: 0764134655 ISBN 13: 9780764134654
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    Book Description Soft cover. Condition: New. The graphic novel, which evolved from comic books, is now one of the publishing industry's fastest-growing media. Meanwhile, the pen, ink, and drawing-board method traditionally used by artists and writers to create graphic novels, is now being superceded by digital illustration and lettering. Perhaps even more revolutionary is the fact that the internet is starting to replace traditional book publishers as an important outlet for distributing graphic novels. From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art. In easy-to-follow steps, the authors demonstrate-- How to ink and color illustrations using computer software How to create dialogue balloons and fill them with visually satisfying type fonts How to develop a story line and give dimension to the story's characters How to get a finished graphic novel noticed and published BR> Approximately 350 dramatic and instructive color illustrations complement the text. Seller Inventory # ABE-1716228535591

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    ISBN 10: 0764134655 ISBN 13: 9780764134654
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    Chinn, Mike; McLoughlin, Chris
    Published by B E S Pub Co (2006)
    ISBN 10: 0764134655 ISBN 13: 9780764134654
    New Softcover Quantity: 1
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